Cossacks: European Wars (2001): Cossacks: European Wars is a historical real-time strategy based on events of the 16th through the 18th centuries in Europe, when nations and states were created and demolished, and wars shed seas of blood. There are 16 nations or regions in Cossacks: Algeria, Austria, England, France, the Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, and Venice. Each has its own original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies, providing vast choices of tactics and strategy in war against any enemy. Thus, England is the mightiest sea power, Austria has powerful light and heavy cavalry, and Cossacks are the pride of the Ukrainian army.
Battles of up to 8,000 units may be conducted on single or network game maps. One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores, and conduct sea battles. The game system is arranged to reduce per-unit control and resource micromanagement, and to turn to global goals of powerful economy formation, science development, the capturing of new lands, and defending borders.
Cossacks: The Art of War (2002): Cossacks: The Art of War – continues the history of the great battles of XVII–XVIII centuries, and introduces five new campaigns, two nations, some new units and much more.
Cossacks: Back To War (2002): To stand alone in war is extremely unpleasant. Extremely pleasant, on the other hand, is the stand-alone version Cossacks: Back to War. Containing all of the gameplay features of Cossacks: European Wars and Cossacks: The Art of War, this is a complete care package for all current and future Cossacks fans. This add-on contains 100 captivating missions taking place between the 16th and 18th centuries. In addition, two new nations, Switzerland and Hungary, are included. These countries waged war in the late Middle Ages and essentially influenced the development of European military strategies. This addition causes the second add-on of Cossacks to pass the threshold of allowed gaming fun.
Cossacks II: Napoleonic Wars (2005): In Cossacks II: Napoleonic Wars , lead your 19th century army to glory in this much-anticipated sequel to the internationally acclaimed Cossacks: European Wars. Whether fighting as Napoleon's highly disciplined "Grand Arme", the tenacious Russians and their Cossack horseback warriors, the Austrians, Britons, Prussians, or Egyptians, the challenges will be daunting as you master weapons and tactics during a time that redefined modern warfare.
Cossacks II: Battle for Europe (2006): Let the battle begin! The Cossacks II: Battle for Europe add-on continues the renowned Cossacks II:Napoleonic Wars game. It depicts the rather short historic period of the Napoleonic wars. The Napoleon wars changed Europe forever, leading to the formation of empires and putting an end to almost one thousand years of constant strife between small states. The game provides mass-scale battles between thousands-strong armies of the nations involved in conflicts during this period. The theatres of operation introduce France, Britain, Austria, Russia, Prussia, Egypt, and three nations not represented in the original game – Spain, the Grand Duchy of Warsaw (Poland), and the Confederation of the Rhine.
The Cossacks II: Battle for Europe reconstructs in detail the soldiers' uniforms weapons and architecture of each nation. Each nation's army has its unique units and possibilities. The game includes over 180 units 190 buildings and 1200 flora and fauna elements. When developing the combat system the peculiarities of early 19th century warring were taken into account as was the value of formations provisions and troop morale. Tactical tricks utilized by military commanders of the time are fully reflected in the game. An "honest" system of bullet and cannonball ballistics based on physics is an innovative addition to the Cossacks engine. Other engine features include 3-dimensional landscaping which creates realistic-looking scenery and towns and impacts combat tactics. For example the firing range of a subdivision of soldiers or a cannon positioned at the top of a hill is greater than the firing range of a unitstationed on flat terrain.
More Info
Developer: GSC Game World
Publisher: GSC World Publishing
Genre: Strategy , Real-time, Historical
Language: EN
Treatment: Not required
Release Date: 2001-2006
Minimum System Requirements
CPU: 1.4 GHz CPU
RAM: 512 MB (1 GB recommended)
OS: Windows XP / Vista / 7 / 8 / 10
Video Card: 3D graphics card compatible with DirectX 9.0c, screen resolution of 1024x768 or higher
Free Disk Space: 3.5 GB